Memorial

Here are all my old projects that, for various reasons and factors, did not make it to release. The main goal of these projects was to finish at least one, as the first release is the hardest, and everything else will be much easier!
Game Maker


The idea of this game was that the entire world is randomly generated. There was an upper world and dungeons. In this project, the developer stopped right at the generation stage

In this game, the idea was to create a survival experience on the moon. You needed to build various generators and workbenches, extracting resources from lunar rocks


The mechanics in this game were inspired by The Binding of Isaac; you had to move through levels and collect your unique build to fight bosses


In a game about Link on the Nintendo DSi, there was an interesting mechanic where you had to draw the trajectory of the boomerang with a stylus, so I decided to implement it in my game. Here, however, the entire trajectory is drawn by the player's movement



I rewrote this game multiple times in various languages. Its development started in Game Maker, then I wanted to use it as my thesis project and rewrote it into a web version using JavaScript + PHP, and later I completely rewrote it in Love2D. In this game, you need to move boxes and open doors. Perhaps someday I will get around to implementing this game on my own engine!
World of Fantasy Consoles

This was one of the first projects on this console. I experimented with animated tiles (Lava) and interfaces


This is not quite a finished project; I created it during a game jam. The nuance of this game is that it’s difficult to play without hints on how to assemble any dish

This game could have seen the light of day if I had been making backups at that time

The idea of this game was that a dungeon was randomly generated from pre-made levels, and there was supposed to be a random boss at the end of each dungeon

An arcade game where you had to shoot waves of aliens
Finish!

The princess is in another castle...